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 VIP Gametype

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captainscottland
Sergeant
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captainscottland


Posts : 53
Join date : 2009-04-26
Age : 33
Location : Kinnelon,NJ

VIP Gametype Empty
PostSubject: VIP Gametype   VIP Gametype I_icon_minitimeFri Nov 20, 2009 1:51 am

I believe we have all played VIP at this point, but I will just go over the basic rules before I begin my suggestions(if you know how to play skip to the Bold). One person designated on a team is the "VIP". This person must be protected by the other members on his or her team. The game will consist of 4 rounds in which the team winning the most rounds will get the victory. There are three main ways to play:

Slayer: The objective of the team without a VIP is to kill the VIP on the other team in the time allotted. The teams would switch every round.
Multi-VIP: Same as Slayer except both teams have a VIP to protect while trying to eliminate the other team's VIP. If the time expires without a VIP being killed the round is a draw.

Destination: This version of VIP requires the team with the VIP to deliver their VIP to a set location while the other team has to eliminate the VIP before the destination is reached.

Now, for my suggestions.

Currently with the cameras set up I do not think Destination will work because one room would be too small.

I think the VIP should have to wear one of the Dart Tag vests. With this rule, We can play two ways: the vest acts as a bullet-proof vest and anything else, including sleeves, counts as a kill or just use the vest to identify the VIP and normal rules apply.

Another suggestion is weapons. I think the VIP should be limited to a SINGLE-SHOT PISTOL ONLY. The team mates guarding him can have any weapon they choose. The people trying to eliminate the VIP are forced to use SINGLE-SHOT GUNS ONLY this can include Nitefinders or Paul's Shotgun or BBB anything single shot. However, if Multi-VIP(see rules above) is being played the team mates can have any gun so both teams will have the choice because both are protecting a VIP.

Please provide input as my suggestions obviously need input because I do not want to create this gametype without everyone's input because everyone should have a say in this.

TL;DR I NEED YOUR INPUT SO READ THE SUGGESTIONS!
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